Last step for our Slot Machine Application is to write the Java code of the Main Activity. We declare three Wheel objects. One for each reel of our Slot Machine. We create a static randomLong method to return a random long value between lower and upper values passed in parameters. Other jobs related to java slot machine source code java chat messenger source code, java slot machine coding, java project ffmpeg source code, free java instant messenger source code, live web cam java web application source code, java thrust game source code, convert java exe file source code, slot machine source code, simple java. At AIS Technolabs, we develop slot machine code using different programming languages such as Java, C, C, and JavaScript according to the client’s demand. Moreover, the clients can attain our range of services, i.e., customization, modification, and online launch of the gaming site.
Assignment # 2 –
Create a GUI that implements the Vending Machine Code of Assignment # 1
Code so that every vending machine starts with the default:
10 cups of coffee at 50 Cents each
Assignment #1 Function | Purpose | Assignment #2GUI Interface should provide |
menu( ) | displays the quantity and price of coffee | Label to
|
insert(int quarters, int dimes, int nickels) | inserts the given amount | Buttons (instead of slots) to insert
Label that shows
|
select( ) | dispenses a cup of coffee if user has inserted enough money and coffee is available, otherwise displays a message | Button to
Label that
|
refund( ) | returns the money inserted | Button to
This should reset total amount of money inserted to zero. |
toString() | reports variable state of the vending machine | This is a restricted function that should only be available to authorized users who have the correct password:
(Each time a user presses a keypad button, the vending machine builds a password of consecutive numbers) ·Button to submit password and display amount of money in the machine.Be sure to erase entered password some time after this button is pressed.
(If the user entered the correct password, otherwise display a message that the police are being notified of an intended break-in) ·The password should be 908172 -- any other password must not work. |
You determine the color combinations and layout of the GUI.
GUI Notes
TextArea
odisplays text in a rectangular region
oTextArea text = new TextArea(8,50);// displays 8 rows, with 50 print positions
oTextArea text = new TextArea(“This is a sample”,8,50); // displays an initial message
otext.setEditable(false);// prevents users from editing the text
otext.setText(“Some string”);// updates the data within the text
otext.setText(“ “);// creates a blank text
oadd(text);// puts the text within the applet
osomeContainer.add(text);// puts the text within the someContainer
One possibility for completing the assignment would be to experiment with and build on the the following code:
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
public class VM extends Applet {
private int accumulator = 0;
private String command = ';
private Color backgroundColor;
int numberInput = 0;
int total = 0;
Label showTotal;
TextArea text = new TextArea('Click a button',8,50);
String s = 'You clicked the ';
String buttonName;
public void init() {
showTotal = new Label(' + total);
showTotal.setBackground(Color.yellow);
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add(showTotal);
Button oneButton = new Button('1');
add(oneButton);
oneButton.addActionListener(new NumberButtonListener());
Button twoButton = new Button('2');
add(twoButton);
twoButton.addActionListener(new NumberButtonListener());
Button stopButton = new Button('stop');
add(stopButton);
stopButton.addActionListener(new StopButtonListener());
Button goButton = new Button('go');
add(goButton);
goButton.addActionListener(new GoButtonListener());
text.setEditable(false);
add(text);
}
public void paint(Graphics g) {
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setBackground(backgroundColor);
text.setText(s + buttonName);
}
class NumberButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
buttonName = new String(e.getActionCommand());
numberInput = Integer.parseInt(buttonName);
total += numberInput;
showTotal.setText(' + total);
repaint();
}
}
class GoButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
backgroundColor = Color.green;
buttonName = new String(e.getActionCommand());
repaint();
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}
}
class StopButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
backgroundColor = Color.red;
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buttonName = new String(e.getActionCommand());
repaint();
}
}
}
////////////////////////////////////////////////////////////////////////
Test your program for correctness and accuracy, prior to submitting it for grading.
Compare your program to the Program Deduction Check List to avoid penalty points.
Only send the *.java file for grading
All assignments MUST be received as email prior to the class session due date.
·Email sent to jpetlick@condor.depaul.edu
Java Slot Machine Gui Code Generator
NOTE: When sending this e-mail assignment be sure to use the following header format or else the email assignment will NOT be graded: To: jpetlick@condor.depaul.edu |